An industry conference presentation to the first pan-African game development conference, Africa Comicade, on the subject of interface and interaction design. The talk focuses on 'world readability', using three questions as a debugging guide, and diving in depth about signposting and affordances.
A research theme encompassing educational collaborations, external collaborations, publications, and conference talks on the general topics of UI, UX, interface design, and world readability in video games.Beyond addressing interfaces as only menus and icons ('UI'), the research approaches all contents of a video game as an interface, examining how whole systems are read by, and communicate with, players.