The present social and environmental challenges, the impact of climate change andthe pandemic, revealed the urgency and the opportunity to rethink urban designthrough its renewed spaces and temporalities. The pandemic offered a ‘natural exper-iment’ to explore and develop new perspectives, making public spaces more resilient.Contributing towards a rethink of these spaces, the present paper explores adaptivearchitecture with responsive technologies and their capability of shaping public spacesto constitute a conversation piece with the surrounding environment. This approachcombines and reflects different disciplinary fields: architecture, civic interaction and ur-ban design. The exploration works around a speculative design case – produced aspart of broader research at the Amsterdam University of Applied Science in collabora-tion with the Master in Digital Design.
The present social and environmental challenges, the impact of climate change andthe pandemic, revealed the urgency and the opportunity to rethink urban designthrough its renewed spaces and temporalities. The pandemic offered a ‘natural exper-iment’ to explore and develop new perspectives, making public spaces more resilient.Contributing towards a rethink of these spaces, the present paper explores adaptivearchitecture with responsive technologies and their capability of shaping public spacesto constitute a conversation piece with the surrounding environment. This approachcombines and reflects different disciplinary fields: architecture, civic interaction and ur-ban design. The exploration works around a speculative design case – produced aspart of broader research at the Amsterdam University of Applied Science in collabora-tion with the Master in Digital Design.
More and more municipalities are, fortunately, working on play-friendly public spaces. However, many policy visions and investments are still based on assumptions made by municipal officials or suppliers of play equipment.
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Hoe kan de verblijfskwaliteit en veiligheidsperceptie van de publieke ruimte versterkt worden door de toepassing van “interactieve objecten”? (objecten die met beeld, licht, geluid en sensoren real time reageren op de gebruikers en de ruimte daarop afstemmen). De ontwikkeling van deze zogenaamde responsieve ruimte staat nog in de kinderschoenen maar is beloftevol vanwege de meerwaarde voor de leefbaarheid en het onderscheidend vermogen van de plek en de bedrijven. In Co-ReUs worden drie verschillende mkb groepen samengebracht: stedenbouwbureaus, creatieve conceptontwikkelaars en lokale ondernemers. We gebruiken de ArenA-Boulevard als proeftuin: een als ongezellig ervaren ruimte (lage verblijfskwaliteit en slechte veiligheidsperceptie). De mkb-ers lossen hiermee hun eigen praktijkproblemen op: Stedenbouwbureaus houden zich bezig met het ontwerp van de publieke ruimte. Zij merken dat hun instrumentarium (herontwerp, herbestrating etc.) te kapitaalintensief en te weinig flexibel is om de verblijfskwaliteit en veiligheidsperceptie op dit soort plekken op te lossen. De bureaus hebben behoefte aan een lichter, gerichter en responsiever instrumentarium. Ze hebben echter beperkte (technologische) kennis hoe interactieve objecten precies een bijdrage kunnen leveren. Creatieve conceptontwikkelaars hebben een ander probleem: zij hebben wél de beschikking over interactieve objecten (geluid, beeld, licht, sensoren) maar die zijn vooral kunstzinnig en evenementiëel. De objecten zijn stuk voor stuk niet ontwikkeld vanuit een stedenbouwkundige opgave waardoor ze hiervoor geen panklare oplossing vormen. Lokale mkb-ers hebben ook een probleem: zij weten niet goed hoe zij op een gecoördineerde manier invloed kunnen uitoefenen op de activering van de publieke ruimte. Project Co-ReUs: 1) analyseert hoe de ruimte wordt gebruikt (nulmeting en Programma van Eisen voor de inzet van interactieve objecten; 2) ontwikkelt ruimtelijk-interactieve interventies in co-creatie met de drie mkb groepen. 3) deze worden op het plein geplaatst en nametingen brengen de effecten in beeld. Het resultaat is een actiegerichte Handleiding met Roadmap voor de ontwikkeling van responsieve publieke ruimtes.
Fashion has become inextricably linked with digital culture. Digital media have opened up new spaces of fashion consumption that are unprecedented in their levels of ubiquity, immersion, fluidity, and interactivity. The virtual realm continuously needs us to design and communicate our identity online. Unfortunately, the current landscape of digitised fashion practices seems to lack the type of self-governing attitude and urgency that is needed to move beyond commercially mandated platforms and systems that effectively diminish our digital agency. As transformative power seems to be the promise of the virtual, there is an inherent need to critically assess how digital representation of fashion manifests online, especially when these representations become key mediators within our collective and individual public construction of self. A number of collectives and practitioners that actively shape a counter movement, organized bottom up rather than through capital, are questioning this interdependence, applying inverted thinking and experimenting with alternative modes of engagement. Starting from the research question ‘How can critical fashion practitioners introduce and amplify digital agency within fashion’s virtual landscape through new strategies of aesthetic engagement?’, this project investigates the implications of fashion’s increasing shift towards the virtual realm and the ramifications created for digital agency. It centers on how identity is understood in the digital era, whether subjects have full agency while expected to construct multiple selves, and how online environments that enact as playgrounds for our identities might attribute to a distorted sense of self. By using the field of critical fashion as its site, and the rapidly expanding frontier of digital counter practices as a lens, the aim of this project is to contribute to larger changes within an increasingly global and digital society, such as new modes of consumerism, capital and cultural value.
The Healthy Workplace monitor is being developed to monitor the health and well-being of knowledge workers in relation to the office space and their home workplace. Since the corona period, a lot has changed in the way knowledge workers work. Both offices and employees require more flexibility to carry out work in an efficient but also healthy and enjoyable way. It is important to identify office workers needs with regard to workspaces at the office and at home from a holistic view, in which mental , physical and social aspects play a role. A vital, happy employee is a productive employee.