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Purpose - This paper aims to identify whether employees’ organisational position affect their perceived quality of the workspace design. By providing possible explanations for the differences and discussing the implications, we aim to establish an effective workspace design process that satisfies different users of the commonly used work environment.Design/methodology/approach – The present paper analyses the results of a national online survey among members of the Board of Directors (n=17), facility managers (n=76), education managers (n=211), and lecturers (n=1,755) of 18 Dutch Universities of Applied Sciences, using Mann-Whitney U tests. Findings – The results show a clear misfit between the perceived quality of workspace design between Board members and facility managers on one hand and education managers and lecturers on the other. This possibly indicates a mismatch between which workspace design the organisation intends to provide and what users may require or expect.Practical implications – Based on the research findings, we propose facility managers should act more closely to the primary process and work to recognize their needs. Therefore, lecturers and education managers as end-users have to become truly emancipated, involving them periodically in workspace design improvement and listening and responding to what they say.Originality/value - This paper finds that the often presupposed support of facility management to the primary process seems rather weak, at least in the perception of end-users, and that facility managers should engage in participatory workspace design with end-users and challengethemselves to be the linking-pin between Board and end-users.
In this paper we explore the influence of the physical and social environment (the design space) son the formation of shared understanding in multidisciplinary design teams. We concentrate on the creative design meeting as a microenvironment for studying processes of design communication. Our applied research context entails the design of mixed physical–digital interactive systems supporting design meetings. Informed by theories of embodiment that have recently gained interest in cognitive science, we focus on the role of interactive “traces,” representational artifacts both created and used by participants as scaffolds for creating shared understanding. Our research through design approach resulted in two prototypes that form two concrete proposals of how the environment may scaffold shared understanding in design meetings. In several user studies we observed users working with our systems in natural contexts. Our analysis reveals how an ensemble of ongoing social as well as physical interactions, scaffolded by the interactive environment, grounds the formation of shared understanding in teams. We discuss implications for designing collaborative tools and for design communication theory in general.
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This investigation explores relations between 1) a theory of human cognition, called Embodied Cognition, 2) the design of interactive systems and 3) the practice of ‘creative group meetings’ (of which the so-called ‘brainstorm’ is perhaps the best-known example). The investigation is one of Research-through-Design (Overbeeke et al., 2006). This means that, together with students and external stakeholders, I designed two interactive prototypes. Both systems contain a ‘mix’ of both physical and digital forms. Both are designed to be tools in creative meeting sessions, or brainstorms. The tools are meant to form a natural, element in the physical meeting space. The function of these devices is to support the formation of shared insight: that is, the tools should support the process by which participants together, during the activity, get a better grip on the design challenge that they are faced with. Over a series of iterations I reflected on the design process and outcome, and investigated how users interacted with the prototypes.
Vanuit de Creatieve Industrie en in het bijzonder Schoots Architecten en IJsfontein is er een toenemende behoefte aan ontwerprichtlijnen voor stress-reducerende werkruimten. Deze inzichten moeten gestoeld zijn op ruimtelijke interventies en evaluaties ervan in de praktijk. Aangezien docenten bovengemiddeld kampen met werk-gerelateerde stress, zal de doelgroep voor dit onderzoek hogeschool docenten zijn. De doelstelling van het project is dan ook om op basis van ontwerpend onderzoek een werkomgeving voor hogeschool docenten te realiseren die stress-reducerend werkt. Dit levert eerste aantoonbare resultaten op in de vorm van een in de praktijk geëvalueerde werkomgeving en daarbij behorende ontwerprichtlijnen. In een vervolgtraject kunnen deze resultaten vertaald worden naar andere werkomgevingen. De onderzoeksvraag die daarbij centraal staat is; ‘Op basis van welke ontwerprichtlijnen kunnen de werkplekken van medewerkers in het hoger onderwijs worden ontworpen, om hun werk-gerelateerde stress te verlagen?’ Als basis in het ontwerpend onderzoek, wordt de discipline-overstijgende studie van Norouzianpour (2020) gebruikt, waarin hij verschillende ontwerpstrategieën heeft opgesteld om stress te verminderen in fysieke werkomgevingen. Deze strategieën zijn nog niet eerder in de praktijk getest. Daarnaast stelt Masi Mohammadi (2017) dat middels het empathisch ontwerpproces een beter begrip kan ontstaan van hoe docenten een werkruimte ervaren en welke behoeften zij hebben als het gaat om ruimtelijke interventies. Die behoeften verschillen mogelijk per persoon, per moment en per taak, waardoor de ruimte flexibel, dynamisch en responsief zal moeten worden. Het toepassen van Ambient Intelligence (AMI) maakt het mogelijk de ruimte te personaliseren en tevens docenten aan te voelen, op behoeften te anticiperen en door subtiel van gedaante te veranderen een gezonde balans te vinden in inspanning en ontspanning bij het werken. De docent zal dus het uitgangspunt voor het ontwerpend onderzoek zijn.