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An industry conference presentation to the first pan-African game development conference, Africa Comicade, on the subject of interface and interaction design. The talk focuses on 'world readability', using three questions as a debugging guide, and diving in depth about signposting and affordances.
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Media literacy is an important element in countering the harmful effects of dis- and misinformation. To date, the main perspective on media literacy can be described as a ‘liberalist’ view of media literacy, focused on the nature and source of individual messages (Phillips and Milner, 2021). In this approach, media literacy initiatives mainly focus on equipping ‘citizens with the necessary skills to make sense of the message they read, see and hear’ (Phillips and Milner, 2021: 151). In this paper, we report and reflect on the insights from the project “Putting Disinformation on the Map” in which we use creative, participative, visual and digital methods to understand how we can expand our understanding of media literacy. A central question to our inquiry is how to situate yourself in a media landscape which is inherently interconnected, networked and interdependent, also understanding yourself as a contributing actor.
Worldwide, sedentary behaviours and overweight are major health concerns. Most adolescents are insufficiently physically active and have overweight. Moreover, most work is sedentary or requires only light activity. And most people live in cities, a context which discourages participation in physical activity. How can we change this situation? An analogy between urban design and facility design is introduced to elucidate spatial properties that may be beneficial in both contexts. It is the purpose of this paper to use this analogy for the advancements of health and well-being of both workers and city dwellers.