Amsterdam as a lab. That is what Amsterdam University of Applied Sciences' three fieldlabs and its many partners have in mind. Functional illiteracy, debts, learning deficiencies or problems caused by extreme precipitation: the city contains plenty of tough issues, demanding novel approaches in which co-creation and participation by residents, social organizations and knowledge institutions are basic principles.In the fieldlabs, people try to change current practices by working with, instead of for or on behalf of those whom it concerns. But how to achieve effective learning environments between parties? How to encourage stakeholder participation in complex issues? And how to build new relations and roles?
Amsterdam as a lab. That is what Amsterdam University of Applied Sciences' three fieldlabs and its many partners have in mind. Functional illiteracy, debts, learning deficiencies or problems caused by extreme precipitation: the city contains plenty of tough issues, demanding novel approaches in which co-creation and participation by residents, social organizations and knowledge institutions are basic principles.In the fieldlabs, people try to change current practices by working with, instead of for or on behalf of those whom it concerns. But how to achieve effective learning environments between parties? How to encourage stakeholder participation in complex issues? And how to build new relations and roles?
We investigated online intead of onsite working and found that adult workers generally see the benefits of screen meetings much more than students. Students seem to miss social contacts enormously. Adult employees now have the chance to integrate work and private life. A culture of working from home and informal care had already developed. But now there is a much broader understanding, even of employers who did not want their employees to work from home before.
MULTIFILE
Within the framework of the “Greening Games” project, we will develop, test and distribute flagship didactic materials addressing the interdisciplinary nature of green digital gaming. These will be tested in selected higher education programs and finally shared as open access content for the broader academic and teaching community. It is our core strategic responsibility to educate students about the relations between digital games and environment. We believe that the more aware students of today will become greener game designers, programmers, and academic leaders of tomorrow. At the centre of our partnership’s didactic philosophy are human responsibility, ethical game design and sustainable gaming culture. Societal IssueVideo games serve as technological marvels and cultural reflections. McKenzie Wark suggests they are integral to a shared culture, fostering critical thinking. Games act as arenas for cultural values and environmental awareness. Climate-aware video games, often referred to as 'green games' or 'eco-games,' raise ecological consciousness and reconnect players with nature. For example, Riders Republic, which replicates real-world terrain using satellite imagery, inspires eco-awareness. However, the environmental footprint of video games, reliant on digital electronics and resource-intensive consoles, poses challenges. Developers, manufacturers, and gaming giants must address these impacts. Benjamin Abraham emphasizes sustainable game development as a holistic solution beyond incorporating green content.Benefit to societyBy developing teaching materials on green gaming for higher education, we create the following impact. We will…- increase the awareness of this subject among Bachelor’s and Master’s students.- enhance students’ knowledge of green gaming and their ability to integrate existing solutions into their game projects.- stimulate more research interest among research staff as well as students.- facilitate the uptake of pedagogical resources on green gaming by lecturers and professors.- create a European research community around the topic.- raise the visibility of green game studies among the game industry and wider public.
Possibly, the aviation sector’s decarbonization challenge (see Dutch knowledge key in international climate study for tourism | CELTH) has profound implications for the ability of aviation-de-pendent outbound tour operators to attract capital and with that their ability to maintain or trans-form their current business portfolio (understood here as the current product offers and approximate carbon footprints, business models, and ownership structures present in this economic do-main). Knowledge about these (possible) investment risks and their business and policy implications is lacking. This project therefore addresses this knowledge gap by means of the following research questions.1. What is the current business portfolio of Dutch outbound tour operators?a. To what extend do Dutch outbound tour operators depend on aviation in terms of product offer and turnover?b. What is the relative carbon footprint share of aviation-based products compared to the total outbound product offer and turnover of Dutch outbound tour operators?2. What are investment risks of this business portfolio as indicated by investors?a. How do investors evaluate investment risks in relation to climate change mitigation and de-carbonisation?b. What are investment risks of the business portfolio of Dutch outbound tour operators?c. What are the reflections on and implications of these investment risks from the perspective of policymakers and tour operators?
Tango is among the most widespread world music genres nowadays. However, only partial information about the elements and techniques of composing, arranging and performing tango has been documented and made available so far. This research project aims at investigating tango’s main aspects in the oeuvre of relevant tango musicians, promoting its creative practice and expanding its artistic community. By making the implicit knowledge in scores and recordings explicit and ready for creative use by the greater artistic community, tango can be preserved, on one side; and musicians can experiment and reach new artistic horizons, securing its continuation and development as vivid, contemporary music, on the other. The project has two research questions: 1. What are the main features and techniques of tango music composition, arrangement and performance? 2. How can musicians nowadays integrate these features and techniques into their practice to deepen their understanding and enhance their artistic creations and performances? This research uses a mixed method design, including the analysis of scores and recordings, literature review, interviews, observational studies and experimentation. It expands the artistic community on the topic and bridges two top-notch institutions devoted to tango learning: Codarts and UNSAM (Argentina). The research also endeavours improvements in the Codarts curriculum as it complements and expands its educational programme by providing students with research tools to enhance their creative practice. Theoretical and artistic outcomes will be documented and disseminated in concerts, concert-lectures, papers, articles and a tailor-made website containing compositions, arrangements, videos, text, musical examples and annotated scores, so as to record: a) the musical materials and techniques found in the analysed scores and recordings, together with their applications in practice and performance; b) the artistic processes, reflections and production of the participants; c) information on how to create, arrange and perform tangos.