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We review the current body of academic literature concerning gamification of production and logistics. The findings indicate that production execution and control has been addressed most often in the current body of literature, which consists mostly of design research. Objectives and goals, points, achievements, multimedial feedback, metaphorical/fictional representations, and levels and progress are currently most often employed gamification affordances on this field. The research has focused on examining or considering motivation, enjoyment and flow as the main psychological outcomes of gamification in the given context, while individual performance and efficiency are the most commonly examined or suggested behavioral/organizational impacts. Future studies should employ more rigorous study designs and firmly ground the discussions in organization theory.
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Biogas plays an important role in many future renewable energy scenarios as a source of storable and easily extracted form of renewable energy. However, there remains uncertainty as to which sources of biomass can provide a net energy gain while being harvested in a sustainable, ecologically friendly manner. This study will focus on the utilization of common, naturally occurring grass species which are cut during landscape management and typically treated as a waste stream. This waste grass can be valorized through co-digestion with cow manure in a biogas production process. Through the construction of a biogas production model based on the methodology proposed by (Pierie, Moll, van Gemert, & Benders, 2012), a life cycle analysis (LCA) has been performed which determines the impacts and viability of using common grass in a digester to produce biogas. This model performs a material and energy flow analysis (MEFA) on the biogas production process and tracks several system indicators (or impact factors), including the process energy return on energy investment ((P)EROI), the ecological impact (measured in Eco Points), and the global warming potential (GWP, measured in terms of kg of CO2 equivalent). A case study was performed for the village of Hoogkerk in the north-east Netherlands, to determine the viability of producing a portion of the village’s energy requirements by biogas production using biomass waste streams (i.e. common grass and cow manure in a co-digestion process). This study concludes that biogas production from common grass can be an effective and sustainable source of energy, while reducing greenhouse gas emissions and negative environmental impacts when compared to alternate methods of energy production, such as biogas produced from maize and natural gas production.
In het project 'Circular Material Testing for 3DP' (CMT) willen partners HB3D en Bambooder samen met de Hogeschool van Amsterdam (HvA) de geschiktheid beoordelen van verschillende circulaire materialen voor 3D-printen (3DP) met industriële robots, om een verdere verduurzaming van deze technologie te ondersteunen. Verschillende materialen zullen worden onderzocht en vergeleken op hun optimale printomstandigheden. Er zal een beoordelingsprotocol worden ontwikkeld om de materialen te beoordelen. Dit protocol introduceert a) specifiek ontworpen 3D-objecten die kunnen helpen bij het demonstreren en vergelijken van printcapaciteiten; b) specifieke tests om de mechanische eigenschappen van het materiaal te bepalen en c) circulaire experimenten om de 3DP-levenscyclus van deze materiaalstromen te controleren (d.w.z. de mogelijkheid om opnieuw te printen met het materiaal van een oude print). Alle resultaten zullen op een uniforme en uitgebreide manier worden gepresenteerd om de norm te stellen voor toekomstige tests en om ontwerpers / producenten te ondersteunen bij het selecteren van materialen voor Robot 3DP-toepassingen. Onderzoek wordt uitgevoerd door de Digital Production Research Group van het Centre of Expertise Urban Technology, samen met bovengenoemde partners, die leveranciers zijn van biobased plastics (Bambooder) en Robot 3DP toepassen (HB3D). De ontwikkelde tests zullen worden toegepast op standaard, fossiel polymeermateriaal, en vervolgens op twee nieuwe, circulaire materialen voor 3DP, geleverd door Bambooder en HB3D (die circulaire printmaterialen van DSM gaat leveren). Het project werkt toe naar een standaard beoordelingsprotocol (inclusief circulariteit) dat de acceptatie van nieuwe materialen voor 3DP kan vergemakkelijken. Een dergelijk protocol biedt materiaaleigenaren nieuwe kansen om hun specifieke afvalstromen te upcyclen. CMT is een belangrijke en gewenste stap richting industrieel 3D-printen met circulaire materialen, dat bijdraagt aan de ontwikkeling van slimme industrie en circulaire economie, beide relevant voor de maatschappelijke uitdagingen zoals opgenomen in de nationale Kennis- en Innovatieagenda voor wetenschap en technologie.
298 woorden: In the upcoming years the whole concept of mobility will radically change. Decentralization of energy generation, urbanization, digitalization of processes, electrification of vehicles and shared mobility are only some trends which have a strong influence on future mobility. Furthermore, due to the shift towards renewable energy production, the public and the private sector are required to develop new infrastructures, new policies as well as new business models. There are countless opportunities for innovative business models emerging. Companies in this field – such as charging solution provider, project management or consulting companies that are part of this project, Heliox and Over Morgen respectively – are challenged with countless possibilities and increasing complexity. How to overcome this problem? Academic research proposes a promising approach, namely the use of business model patterns for business model innovation. In short, these business model patterns are descriptions of proven practical solutions to common business model challenges. An example for a general pattern would be the business model pattern “Consumables”. It describes how to lock in a customer into an ecosystem by using a subsidized basic product and complement it with overpriced consumables. This pattern works really well and has been used by many companies (e.g. Senseo, HP, or Gillette). To support the business model innovation process of Heliox and Over Morgen as well as companies in the electric mobility space in general, we propose to systematically consolidate and develop business model patterns for the electric mobility sector and to create a database. Electric mobility patterns could not only foster creativity in the business model innovation process but also enhance collaboration in teams. By having a classified list of business model pattern for electric mobility, practitioners are equipped which a heuristic tool to create, extend and revise business models for the future.