Service of SURF
© 2025 SURF
Sport is often considered as a promising instrument for reaching a wide array of policy objectives. Social inclusion is one of the goals frequently mentioned. Though one can argue about the feasibility of the many claims made, sport can only reasonably be expected to play a role if the targeted population is effectively taking part in sports. This is what is investigated in this study. The focus lies on the sports participation of children (primary school) and adolescents (secondary school), more particularly in a club-organised setting. The purpose of this study is to investigate whether family related factors associated with a higher risk for social exclusion can be considered as determinants of club sport participation among children and adolescents. Data are based on a large-scale cross-sectional survey (2009), collected in 39 schools in Flanders (Belgium), with a total of 3005 children and adolescents (aged 6–18) participating in the research. A multilevel logistic regression has been conducted, controlling also for differences between schools. Income poverty and parental education come forward as important determinants for club-organised sports participation. No evidence was found that living in a single parent-household affects the likelihood of club-organised sports participation. While sport is often considered as an important instrument for social inclusion, the study shows that children and adolescents who are likely to occupy a more vulnerable position in society as a whole, have higher odds to be left out with regard to sport club participation as well.
LINK
Over the last 40 years, Sport for All policies – aiming at encouraging the sports participation of all citizens, regardless of age, sex, social class, ethnic origin, etc. – were implemented in a number of European countries. This study examines the extent to which a democratisation of club-organised youth sports has occurred. The data are drawn from a large repeated cross-sectional survey among high school boys and girls (aged 13–18) in Flanders, Belgium. Data collected in 1989 (N = 2088), 1999 (N = 1820) and 2009 (N = 1420) are analysed, using multilevel logistic regression. Results indicate that social stratification of club-organised sports participation still persists. Age, sex and socio-economic status (SES) continue to determine the likelihood of club involvement by Flemish youth. For boys, the impact of SES has increased. Also parental sporting capital affects club participation. However, in terms of sex, differences in participation have diminished over time.
LINK
Despite several decades of Sport for All policies, opportunities for sports participation are still unequally divided, with certain socially disadvantaged groups having less access to sports. To reduce this gap, structural efforts are needed. A question that arises is what role nonprofit sports clubs can fulfill in this matter. In this study, first, it is explored how nonprofit sports clubs perceive their role and responsibility towards socially disadvantaged groups and how they act on it. Second, it is investigated which factors predict the presence or absence of efforts from nonprofit sports clubs for lowering barriers. For this second question, we focus on people living in poverty. Data are based on a survey among 580 nonprofit sports clubs throughout Flanders (Belgium). The findings indicate that the human resources capacity of the club is not the main barrier. It is argued that local sports authorities and sports federations have an important part to play in supporting and encouraging sports clubs in terms of social inclusionary policies, for example by instilling awareness.
LINK
Electronic Sports (esports) is a form of digital entertainment, referred to as "an organised and competitive approach to playing computer games". Its popularity is growing rapidly as a result of an increased prevalence of online gaming, accessibility to technology and access to elite competition.Esports teams are always looking to improve their performance, but with fast-paced interaction, it can be difficult to establish where and how performance can be improved. While qualitative methods are commonly employed and effective, their widespread use provides little differentiation among competitors and struggles with pinpointing specific issues during fast interactions. This is where recent developments in both wearable sensor technology and machine learning can offer a solution. They enable a deep dive into player reactions and strategies, offering insights that surpass traditional qualitative coaching techniquesBy combining insights from gameplay data, team communication data, physiological measurements, and visual tracking, this project aims to develop comprehensive tools that coaches and players can use to gain insight into the performance of individual players and teams, thereby aiming to improve competitive outcomes. Societal IssueAt a societal level, the project aims to revolutionize esports coaching and performance analysis, providing teams with a multi-faceted view of their gameplay. The success of this project could lead to widespread adoption of similar technologies in other competitive fields. At a scientific level, the project could be the starting point for establishing and maintaining further collaboration within the Dutch esports research domain. It will enhance the contribution from Dutch universities to esports research and foster discussions on optimizing coaching and performance analytics. In addition, the study into capturing and analysing gameplay and player data can help deepen our understanding into the intricacies and complexities of teamwork and team performance in high-paced situations/environments. Collaborating partnersTilburg University, Breda Guardians.