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The process of making adaptive and responsive wearables on the scale of the body hasoften been a process where designers use off-the-shelf parts or hand-crafted electronics to fabricategarments. However, recent research has shown the importance of emergence in the process of making.Second Skins is a multistakeholder exploration into the creation of those garments where the designersand engineers work together throughout the design process so that opportunities and challengesemerge with all stakeholders present in the process. This research serves as a case study into thecreation of adaptive caring garments for sustainable wardrobes from a multistakeholder designteam. The team created a garment that can customize the colors, patterns, structures, and otherproperties dynamically. A reflection on the multi-stakeholder process unpacks the process to explorethe challenges and opportunities in adaptable e-textiles.
Purpose: The main purpose of this thesis to explore the possible application of blockchain technology in solving issues and concerns of members and stakeholders in multi-stakeholder cooperatives, which prevent effective collaboration in governance.Design: This study is performed using an extensive literature study on blockchain technology, relevant business cases solving issues and concerns comparable to these in multi-stakeholder cooperatives and six semi-structured interviews with blockchain experts, using the business case of multi-stakeholder cooperative Gebiedscoöperatie Westerkwartier.Findings: Findings reveal blockchain-based solutions can contribute to solving existing issues and concerns in multi-stakeholder cooperatives, by implementing its main characteristics: creating transparency, immutability and distributed consensus. This results in increased trust, increased efficiency and accuracy in decision-making, decreased administrative costs due to self-executable smart contracts and enables product traceability in supply chains. However, information is retained in supply chains, preventing blockchain from reaching its full potential. In addition, smart contracts are not legally binding in all countries yet and blockchain, as most technologies, is subject to human or technical error.Value: Overall, this study contributes to understanding issues and concerns existing in multistakeholder cooperatives and the potential application and benefit of blockchain technology to solve existing issues preventing effective collaboration. Expert and participation: Jan Veuger
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Our society faces many challenges, necessitating collaborative efforts among multiple stakeholders. Our students learn this in living labs. This paper explores preliminary research on introducing co-design to novices. We introduce a case study exploring how design educators can support students in developing co-design competencies. Central to this study is our Co-Design Canvas, introduced as a pivotal tool for fostering open dialogue among diverse stakeholders. This stimulates collaboration through effective teamwork and empathic formation. The research questions aim to discover effective methods for introducing the Co-Design Canvas to living lab students, and to identify the necessary prior knowledge and expertise for both novices and educators to effectively engage with and teach the Co-Design Canvas. The paper advocates for a pedagogical shift to effectively engage students in multi-stakeholder challenges. Through a series of workshops, the Co-Design Canvas was introduced to novices. We found that this required a significant cognitive stretch for staff and students. The paper concludes by presenting a, for now, final workshop format consisting of assignments that supports introducing the Canvas and thereby co design to societal impact design novices. This program better prepares students and coaches for multi stakeholder challenges within living labs.
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