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Industrial Design Engineering [Open] Innovation (IDE) is a 3-year, English taught, VWO entry-level, undergraduate programme at The Hague University of Applied Sciences (THUAS). The IDE curriculum focuses on the fuzzy front end of (open) innovation, sustainable development, and impact in the implementation phase of product-service design. The work field of Industrial Design Engineering and Open Innovation, like many other domains, is growing increasingly more complex (Bogers, Zobel, Afuah, Almirall, Brunswicker, Dahlander, Frederiksen, Gawer, & Gruber, 2017). Not only have the roles of designers changed considerably in the last decades, they continue to do so at increasing speed. Therefore, industrial design engineering students need different and perhaps more competencies as young professionals in order to deal with this new complexity. Moreover, in our transitional society, lifelong learning takes a central position (Reekers, 2017). Students need to give their learning path direction autonomously, in accordance with their talents and interests. IDE’s Quality & Curriculum Committee (QCC) realized in 2015 there is too much new knowledge to address in a 3-year programme. Instead, IDE students need to learn how to become temporary experts in an array of topics, depending on the characteristics of each new project they do (see Textbox 1). The QCC also concluded that more than just incremental changes to the current curriculum were needed; thus, the idea for a flexible, choice-based semester approach in the curriculum was born: ‘Curriculum M’ (Modular). A co-creational approach was applied, in which teaching staff, students, alumni, prospective students, industry (including the (international) social profit sector), and educational advisors collaborated to develop a curriculum that would allow students to become not just T-shaped (wide basis, one expertise) professionals, but U- or W-shaped professionals, with strong links to other disciplines.
Engineering students have to learn to create robust solutions in professional contexts where new technologies emerge constantly and sometimes disrupt entire industries. The question rises if universities design curricula that enable engineering students to acquire these cognitive skills. The Cynefin Framework (Kurtz & Snowden, 2003; Snowden & Boone, 2007) can be used to typify four complexity contexts a system or organisation can be found in: chaos, complex, complicated and obvious.The Cynefin framework made it possible to create the research question for a case-study: To what extend does the Business Engineering curriculum enable bachelors to find business solutions in the complexity contexts of the Cynefin framework? The results show that 80% of the methods are suitable for complicated contexts and no distinction is made between contexts. This means students are taught to approach most contexts in the same way and are not made aware of differences between the contexts. Making sense of the methods in the curriculum with the Cynefin framework was insightful and suggestions for improvement and further research could be substantiated
The European Union is implementing policies to achieve its priorities of the European Green Deal; A Europe fit for the digital age; An economy that works for people; and A stronger Europe in the world. To achieve these goals, there is a need for a paradigm shift in the way public and private sector organisations, as well as civic society organisations (CSOs) ‘do their business’. In particular, current employees, from chief executive to operative, volunteers, and new entrants to these organisations need to be educated and equipped with the knowledge and mindset of being Corporate Social Entrepreneurs (CSE).EMBRACE (European Corporate Social Entrepreneurship (CSE)) is a three-year initiative funded within the framework of ERASMUS+, Knowledge Alliances programme. The project aims to promote CSE in HEI educational programmes and improve students’ competences, employability and attitudes contributing to the creation of new business opportunities dealing with social change inside companies as well as promoting collaboration among companies.This paper and presentation articulate the theory and methodology for establishing and Implementing the European CSE curriculum. Developing Corporate Social Entrepreneurship, entails identifying and developing a profile of Corporate Social Entrepreneurs, a competences framework and an European curriculum for CSE with the related competencies, skills and knowledge and a transversal learning pathway for HEIs.This curriculum is a vital catalyst resulting from a process of engaging a vast range of stakeholders and as a reflection of a society’s aspirations and vision for its future, involving a diversity of institutions and actors, and clearly focusing on the what, why and how of education. It is therefore crucial to ensure a wider policy dialogue around curriculum design and development, with the active inclusive involvement of an expanded range of actors beyond the traditional ones.The relatively new and undefined scope of CSE in HEI’s, industry and literature meant that there were few if any examples to help define what the contours of such curricula would look like. The fact that this curriculum is to serve the European HEI and enterprise arenas, meant that the European Frameworks and UNESCO materials were used as relevant sources of policy and knowledge to develop the EMBRACE CSE curriculum. There are numerous models and guidelines for curriculum development, each with its own merits. For the CSE methodology framework, two models and a set of guidelines were chosen because they are complementary and support the EMBRACE objectives: The Curriculum 4.0 guidelines and The Hanze UAS model for curriculum development. The combination of the two models led to the development and design of the EMBRACE model. As follows, the presentation/paper addresses the choices as to the design approach which are particularly relevant to all CSE curricula, as well as the definition of CSE competences and four CSE tracks (Novice, Intermediate, Professional and Expert).
In de ontwikkeling van voedingsmiddelen draait alles om smaak. Eten moeten vooral lekker zijn, toch? Om smaak en andere producteigenschappen in kaart te brengen wordt sensorisch onderzoek (SO) uitgevoerd. In de praktijk gebeurt dit vaak onder suboptimale omstandigheden vanwege bijvoorbeeld onvoldoende beschikbaarheid van panelleden en een gebrek aan tijd. Belangrijke beslissingen worden vervolgens gebaseerd op onbetrouwbare, invalide resultaten. Er is daarom een behoefte naar snelle, betrouwbare en valide methodieken. Daarbij geldt dat voedselkeuze een complex proces dat verder gaat dat het analytisch beoordelen van producteigenschappen. Zo kan de context van consumptie van invloed zijn op de perceptie van smaak. In het sensorisch onderzoeksveld is hier steeds meer aandacht voor. Hiermee beweegt SO zich richting consumentenonderzoek (CO). De overlap en wederzijdse beïnvloeding van elementen uit SO en CO zijn relevant tijdens verschillende fases van het productontwikkelingsproces. In dit postdoconderzoek zal Vera van Stokkom een snelle en flexibele onderzoeksmethode ontwikkelen en valideren. Elementen van SO en CO zullen geïntegreerd worden in een methodiek onder de werktitel Rapid Sensory & Consumer Modules Tool (RSCM-tool). De methodiek zal worden gericht op de productcategorie groenten. Groenten passen bij uitstek in een gezond en duurzaam voedingspatroon. Ook zal worden onderzocht of de RSCM-tool kan worden ingezet bij ouderen, omdat bij ouderen achteruitgang in sensorische perceptie plaatsvindt. Met dit postdoconderzoek wordt kennis en ervaring opgedaan over de toepassing van een nieuwe sensorische onderzoeksmethodiek (RSCM) die uiterst relevant is voor onderzoek met, en onderwijs op het gebied van voeding. Dit postdoconderzoek valt onder het Research and Innovation Centre Agri, Food & Life Sciences van Hogeschool Inholland. Naast een verbreding en verdieping op de onderzoekslijn Gezondheid in de Metropool en het domeinoverstijgende onderzoeksprogramma Food for Happy Ageing, zal dit onderzoek bijdragen aan duurzame curriculuminnovatie binnen de opleiding Food Commerce and Technology en de profilering van Hogeschool Inholland als kennispartner.
Een groeiende groep senioren woont steeds langer zelfstandig thuis en het is bekend dat bij deze doelgroep aandacht voor een gezond (eiwitrijk) voedingspatroon belangrijk is. Het HAS lectoraat Voeding & Gezondheid van Dr. A. Roodenburg richt zich met het onderzoeksprogramma ‘Voeding voor senioren’ op het voedingsgebruik en –gedrag van deze doelgroep. In een aantal reeds lopende projecten wordt onderzoek gedaan naar het verhogen van kennis en bewustzijn over het belang van hogere eiwitconsumptie bij deze doelgroep. Het huidige voorstel bouwt hierop voort en richt zich met name op het gedrag van senioren (aanschaf van eiwitrijke producten) en gaat onderzoeken welke factoren ten aanzien van kennis, houding en sociale druk (Theory of Planned Behavior) hierbij een rol spelen. Deze informatie kan worden ingezet om senioren te sturen op de diverse aspecten om hen zo te verleiden tot de gewenste actie (= verhogen eiwit-inname). Uitkomsten van dit onderzoek geven richting voor productontwikkeling, marketing en communicatie. Voor een sterke verbinding van onderzoek en onderwijs wordt dit onderzoek uitgevoerd door de postdoc (Dr. J Linschooten) en met diverse studententeams onder begeleiding van de postdoc. De nieuw verworven kennis zal terugkomen in het curriculum van diverse HAS opleidingen zoals Voedingsmiddelentechnologie, Food Innovation en de minor ‘Towards a Healthy Society’, als ook in een masterclass voor externe partners (bedrijven/ publieke instellingen) om bij te dragen aan een betere afstemming van het productaanbod op deze doelgroep. Het postdoc programma zal ook ruimte bieden voor een versterking van de algemene leerlijn ‘Onderzoeksvaardigheden’ om docenten en studenten van eerder genoemde opleidingen beter te begeleiden bij de ontwikkeling van deze competentie.
Our world is changing rapidly as a result of societal and technological developments that create new opportunities and challenges. Extended Realities (XR) could provide solutions for the problems the world is facing. In this project we apply these novel solutions in food and hospitality. It aims to tackle fundamental questions on how to stimulate a healthy and vital society that is based on a sustainable and innovative economy. This project aims to answer the question: How can Extended Reality (XR) technologies be integrated in the design of immersive food experiences to stimulate sustainable consumption behavior? A multidisciplinary approach, that has demonstrated its strength in the creative industry, will be applied in the hospitality and food sector. The project investigates implications and design considerations for immersion through XR technology that can stimulate sustainable consumption behavior. Based on XR prototypes, physiological data will be collected using biometric measuring devices in combination with self-reports. The effect of stimuli on sustainable consumption behavior during the immersive experience will be tested to introduce XR implementations that can motivate long-term behavioral change in food consumption. The results of the project contribute towards developing innovations in the hospitality sector that can tackle global societal challenges by exploiting the impact of new technology and understanding of consumer behavior to promote a healthy lifestyle and economy. Next to academic publications and conference contributions, the project will develop a handbook for hospitality professionals. It will outline steps and design criteria for the implementation of XR technologies to create immersive experiences that can stimulate sustainable consumption behavior. The knowledge generated in the project will contribute to the development of the curriculum at the Academy for Hotel and Facility at Breda University of Applied Sciences by introducing a technology-driven experience design approach for the course Sustainable Strategic Business Design.