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This poster is the result of a student-led project that explored which questions could be asked to conduct inclusive research. The poster presents the main insights of the research and invites the viewer to a microsoft teams environment for further exchange of resources and insights.
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In order to empower more people to become more selfreliant in society, interactive products and services should better match the skills and values of diverse user groups. In inclusive design, relevant end-user groups are involved early on and throughout the design and development process, leading to a better user experience. However, for IT businesses not operating in the academic domain, getting access to appropriate user research methods is difficult. This paper describes the design and prototype development of the Include Toolbox, in close cooperation with practitioners of small to medium sized enterprises (SMEs) in IT. It consists of an interactive app paired with a book. The app helps to find suitable research methods for diverse user groups such as older people, people with low literacy, and children. The book offers background information on the advantages of inclusive design, information on different user groups, and best practices shared by other companies.
Large groups in society lack the necessary skills to be sufficiently self-reliant and are in need of personal assistance. These groups could be supported by information and information technology (ICT), but only if this technology is designed to fit their (cognitive) abilities. Inclusive design theory and methods have already been developed in research contexts, but there is still a gap between theory and practice. There is a need for a practical aid, that helps to create awareness of inclusive design among ICT developers, and offers easy-to-use information and tools to actually apply the methods for diverse target groups. This paper describes the first steps taken towards an inclusive design toolbox for developing ICT applications that offer cognitive support for selfreliance. Dutch ICT companies were interviewed and participated in a co-design workshop, leading to a number of initial needs, user requirements, and an on-line community, that form input for further development of the toolbox.
In the Netherlands approximately 2 million inhabitants have one or more disabilities. However, just like most people they like to travel and go on holiday.In this project we have explored the customer journey of people with disabilities and their families to understand their challenges and solutions (in preparing) to travel. To get an understanding what ‘all-inclusive’ tourism would mean, this included an analysis of information needs and booking behavior; traveling by train, airplane, boat or car; organizing medical care and; the design of hotels and other accommodations. The outcomes were presented to members of ANVR and NBAV to help them design tourism and hospitality experiences or all.
Door producten en diensten inclusief te ontwerpen kunnen deze beter bruikbaar worden voor een breed publiek of voor specifieke groepen mensen die het lastig vinden hiermee om te gaan. Ontwerpers kunnen daarmee een belangrijke bijdrage leveren aan een inclusievere samenleving. Onderzoek naar inclusief ontwerpen heeft zich in het verleden vooral gericht op het begrijpen van de behoeften van eindgebruikers, maar recent is de nadruk meer komen te liggen op wat dit vraagt van ontwerpers. Zij ervaren uiteenlopende barrières in het gehele proces van opdrachtformulering tot ontwerp en implementatie. Daarom willen ze hun vermogen voor inclusief ontwerpen versterken, zodat ze beschikbare kennis, vaardigheden, houding, ontwerpprincipes, -tools, richtlijnen en voorbeelden ‘actionable’ kunnen maken in hun eigen ontwerppraktijk. Ontwerpopleidingen willen hun studenten deze competentie ook aanleren. In het project Active Inclusive Design (AID) gaan tien MKB-ontwerpbureaus met rijke uiteenlopende ervaring over inclusief ontwerpen samen met onderzoekers, docenten en co-ontwerpers in een learning community op zoek naar antwoorden op de volgende vraag: Hoe kan het vermogen tot inclusief ontwerpen van (toekomstige) ontwerpers in hun praktijk worden versterkt? Antwoorden op deze vraag worden gevonden door middel van actieonderzoek, waarbij verschillende acties door actieteams in de eigen ontwerp- en onderwijspraktijk worden uitgevoerd. De voorziene acties spitsen zich toe op het versterken van een inclusieve houding, toepassen van bestaande tools, richtlijnen en case-beschrijvingen, volwassenheid van inclusief ontwerpen bij opdrachtgevers en onderwijs over inclusief ontwerpen. De learning community voert regie over alle acties, zal regelmatig reflecteren op de processen die door de acties ontstaan en de opbrengsten daarvan, en zal voortbestaan en zich uitbreiden na afloop van het project. De resultaten van AID in de vorm van tools, werkwijzen, handreikingen en blauwdrukken worden beschikbaar gesteld aan de ontwerp- en onderwijspraktijk middels een website, presentaties en vakpublicaties. Een wetenschappelijke publicatie zal een bijdrage leveren aan theorievorming over ontwerpend vermogen.
“Empowering learners to create a sustainable future” This is the mission of Centre of Expertise Mission-Zero at The Hague University of Applied Sciences (THUAS). The postdoc candidate will expand the existing knowledge on biomimicry, which she teaches and researches, as a strategy to fulfil the mission of Mission-Zero. We know when tackling a design challenge, teams have difficulties sifting through the mass of information they encounter. The candidate aims to recognize the value of systematic biomimicry, leading the way towards the ecosystems services we need tomorrow (Pedersen Zari, 2017). Globally, biomimicry demonstrates strategies contributing to solving global challenges such as Urban Heat Islands (UHI) and human interferences, rethinking how climate and circular challenges are approached. Examples like Eastgate building (Pearce, 2016) have demonstrated successes in the field. While biomimicry offers guidelines and methodology, there is insufficient research on complex problem solving that systems-thinking requires. Our research question: Which factors are needed to help (novice) professionals initiate systems-thinking methods as part of their strategy? A solution should enable them to approach challenges in a systems-thinking manner just like nature does, to regenerate and resume projects. Our focus lies with challenges in two industries with many unsustainable practices and where a sizeable impact is possible: the built environment (Circularity Gap, 2021) and fashion (Joung, 2014). Mission Zero has identified a high demand for Biomimicry in these industries. This critical approach: 1) studies existing biomimetic tools, testing and defining gaps; 2) identifies needs of educators and professionals during and after an inter-disciplinary minor at The Hague University; and, 3) translates findings into shareable best practices through publications of results. Findings will be implemented into tangible engaging tools for educational and professional settings. Knowledge will be inclusive and disseminated to large audiences by focusing on communication through social media and intervention conferences.