product

Beyond version control : inspirations for new game development pipelines and future game engines


Description

Collaboratively editing game worlds and the underlying asset version management techniques present us with many challenges when using a traditional Version Control System (VCS). This paper suggests a new method that will aid in the tracking, branching, and selection of asset versions within a game development pipeline. A prototype has been developed which demonstrated im-provements in both productivity and usability providing greater visibility of incremental asset changes and alterations to their relationships which equated to approximately a 30% better user experience when compared to an existing industry VCS.



Publication date

Type

Document (PDF)

Right Of Use
Unknown
Access Rights

Not known

DOI

Not known