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How does artistic identity influence the self-confidence of music educators? What is the interconnection between the artistic and the teacher identity? What is actually meant by artistic identity in music education? What is a fruitful environment for the development of artistic self-confidence of music educators and how can institutions contribute to that? This article reflects on these questions from various angles. Brigitte Lion goes into aspects of self-confidence based on her research and experiences in coaching young teachers. In her address, Christine Stöger establishes a link between gaining self-confidence and positive experiences in the artistic area, making the case for a ‘third space’ where interconnections can occur on the cutting edge of artistic performance and pedagogy. Rineke Smilde finally, discusses the question what gaining self-confidence and displaying one’s artistry as a music educator requires of the learning environment in the institutions that train future music educators.
Background: The diffusion of telehealth into hospital care is still low, partially because of a lack of telehealth competence among nurses. In an earlier study, we reported on the knowledge, skills, and attitudes (KSAs) nurses require for the use of telehealth. The current study describes hospital nurses' confidence in possessing these telehealth KSAs. Method: In a cross-sectional study, we invited 3,543 nurses from three hospitals in the Netherlands to rate their self-confidence in 31 telehealth KSAs on a 5-point Likert scale, using an online questionnaire. Results: A total of 1,017 nurses responded to the survey. Nine KSAs were scored with a median value of 4.0, 19 KSAs with a median value of 3.0, and three KSAs with a median value of 2.0. Conclusion: Given that hospital nurses have self-confidence in only nine of the 31 essential telehealth KSAs, continuing education in additional KSAs is recommended to support nurses in gaining confidence in using telehealth.
Even learners with good language ability do not automatically engage in interactional encounters in the foreign language. Affective factors, such as speakers’ willingness to communicate (WTC), self-confidence and enjoyment of oral interaction play an important role in this (e.g. Dewaele & MacIntyre, 2014; MacIntyre, 2002). Little is known, however, about the effects of different instructional approaches on learner affect in oral interaction in the foreign language classroom. In a randomized experiment with Dutch pre-vocational learners (N = 147), we evaluated the effects of three newly developed instructional programmes for English as a foreign language (EFL). These programmes differed in instructional focus (form-focused vs interaction strategies-oriented) and type of task (pre-scripted language tasks vs information gap tasks). Multilevel repeated measures analyses revealed that learners’ enjoyment of EFL oral interaction was not affected by instruction, that WTC decreased over time, and that self-confidence was positively affected by combining information gap tasks with interactional strategies instruction. In addition, regression analyses revealed that development in learners’ WTC and enjoyment did not have predictive value for task achievement in EFL oral interaction, but that development in self-confidence did explain task achievement in trained interactional contexts. These results suggest that it is worthwhile for practitioners to address the development of self-confidence in their language lessons, and that they could do so my combining the use of information gap tasks with interactional strategy instruction that includes compensation-and meaning negotiation strategies.
Creating and testing a Virtual Reality Therapy Application to reduce alcohol addiction. Develop and test a Virtual Reality application to be used in therapy, within Novadic Kentron, that helps people deal with alcohol addiction. By recreating real contexts in VR that either stimulate craving or elicit positive feelings, the VR application should increase, for example, self-confidence to deal with these situations and reduce relapse risks. In addition, together with students from BUas and other universities, we study the effects of different forms of realism and resemblance within virtual reality worlds. We are testing, among other things, differences between CGI-created and 360-recorded worlds that differ in level of personalisation.Partner:Novadic-Kentron