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Third chapter of the English version of the book 'Energieke Arbeid' published by the Centre of Applied Labour Market Research and Innovation (Dutch abbreviation: KCA) to celebrate the 10th anniversary of applied labour market research at Hanze University of Applied Sciences. This chapter discusses the second line of research of KCA: The Labour Market in the EnergyPort Groningen Region.
The inherent complexity of planning at sea, called maritime spatial planning (MSP), requires a planning approach where science (data and evidence) and stakeholders (their engagement and involvement) are integrated throughout the planning process. An increasing number of innovative planning support systems (PSS) in terrestrial planning incorporate scientific models and data into multi-player digital game platforms with an element of role-play. However, maritime PSS are still early in their innovation curve, and the use and usefulness of existing tools still needs to be demonstrated. Therefore, the authors investigate the serious game, MSP Challenge 2050, for its potential use as an innovative maritime PSS and present the results of three case studies on participant learning in sessions of game events held in Newfoundland, Venice, and Copenhagen. This paper focusses on the added values of MSP Challenge 2050, specifically at the individual, group, and outcome levels, through the promotion of the knowledge co-creation cycle. During the three game events, data was collected through participant surveys. Additionally, participants of the Newfoundland event were audiovisually recorded to perform an interaction analysis. Results from survey answers and the interaction analysis provide evidence that MSP Challenge 2050 succeeds at the promotion of group and individual learning by translating complex information to players and creating a forum wherein participants can share their thoughts and perspectives all the while (co-) creating new types of knowledge. Overall, MSP Challenge and serious games in general represent promising tools that can be used to facilitate the MSP process.
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The MSP Challenge uses game technology and role-play to support communication and learning for Marine/Maritime Spatial Planning. Since 2011, a role-playing game, a board game and a digital interactive simulation platform have been developed. The MSP Challenge editions have been used in workshops, conferences, education, as well as for real life stakeholder engagement. The authors give an overview of the development of the MSP Challenge and reflect on the value of the approach as an engaging and ‘fun’ tool for building mutual understanding and communicating MSP.
In het Groningse aardbevingsgebied moeten de komende jaren volgens de contourenschets van de Nationaal Coördinator Groningen tussen de 35.000 en 100.000 woningen worden versterkt. Er is geen regio in Nederland waar ineens, op zo?n korte termijn en in zo?n grote omvang, de noodzaak van grootschalig aardbevingsbestendig bouwen is ontstaan. De Groningse mkb-bouwbedrijven werken samen om via bedrijfsinterne verbeteringen deze opdracht te realiseren. De praktijkvragen van de betrokken bouwbedrijven zijn: " Hoe kan ik mijn bedrijfscapaciteit optimaal managen, gezien de kansen rondom aardbevingsbestendig bouwen, maar zodanig dat de orderportefeuille en het personeelsbestand in balans zijn? " Hoe richt ik mijn bedrijfsprocessen zodanig op de verwachte groei in, dat de werkzaamheden binnen acceptabele doorlooptijden en naar tevredenheid van bewoners en opdrachtgevers duurzaam kunnen worden uitgevoerd? De kern van het consortium bestaat uit 10 mkb-bouwbedrijven, Bouwend Nederland regio Noord en de Hanzehogeschool Groningen. Het lectoraat Flexicurity is penvoerder, daarnaast is het lectoraat Arbeidsorganisatie en ?productiviteit en het lectoraat Ruimtelijke Transformaties betrokken. Vanuit het onderwijs participeren de Academie voor Architectuur, Bouwkunde en Civiele Techniek en EPI-kenniscentrum. EPI-kenniscentrum is een samenwerkingsverband van de Hanzehogeschool Groningen, Alfa College en Rijksuniversiteit Groningen ? en andere publieke en private partners. Het bundelt onderwijs en scholing op het terrein van aardbevingsbestendig bouwen voor de regio. Het doel van het consortium is om: " Kennis te ontwikkelen over capaciteitsmanagement en slim organiseren (binnen en tussen bedrijven) van het aardbevingsbestendig bouwproces, en de (arbeids)marktwerking daaromheen. " Deze kennis en inzichten te vertalen in voor het mkb bruikbare producten zoals tools, startcondities en randvoorwaarden (Handboek capaciteitsmanagement- en procesverbetering voor mkb-bouwbedrijven). " De verworven praktijkkennis om te zetten in onderwijsproducten zoals een nieuwe minor in het HG bouwonderwijs en innovatie van onderwijs en scholing via EPI-kenniscentrum. " Te komen tot een structurele en intensieve samenwerking tussen mkb-bouwbedrijven, onderwijs en praktijkgericht onderzoek aan de Hanzehogeschool Groningen (en andere onderwijsinstellingen).
Due to their diverse funding sources, theatres are under increasing pressure to demonstrate impact on society. The Raad voor Cultuur (2023) for example advised the secretary of state to include societal impact as an additional evaluation measure next to artistic value. Many theaters, such as the Chassé Theater and Parkstad Limburg Theaters, have reformulated their missions to focus on impact of performances on visitors. This is a profound transformation from merely selling tickets and filling seats, and requires new measurement instruments to monitor, manage, and improve impact. Currently available instruments are insufficient, and effective monitoring is crucial to larger future projects that theaters are currently planning to systematically broaden impacts of performances on their communities. The specific goal of this project is to empower theaters to monitor and improve impact by developing a brief experience impact questionnaire, taking existing data from student projects conducted at the Chassé Theater about performing arts experiences on one hand, and experience impact theory innovations on the other, as starting points. We will develop potential items to measure and benchmark against established measures of valued societal outcomes, such as subjective well-being and quality of life. These will be measured in questionnaires developed with project partners Chassé Theater and Parkstad Limburg Theaters and administered before and after performances across a wide range of genres. The resulting data will enable comparison of new questionnaire items with benchmarked measures of valued societal outcomes. The final product of the project will be a brief impact questionnaire, which within several brief self-report instruments and just a few minutes can effectively be used to quantify the impact of a performing arts experience. A workshop and practice-oriented article will make this questionnaire implementable, thereby mobilizing the key enabling methodology of monitoring and impact measurement in the performing arts sector.
Due to their diverse funding sources, theatres are under increasing pressure to demonstrate impact on society. The Raad voor Cultuur (2023) for example advised the secretary of state to include societal impact as an additional evaluation measure next to artistic value. Many theaters, such as the Chassé Theater and Parkstad Limburg Theaters, have reformulated their missions to focus on impact of performances on visitors. This is a profound transformation from merely selling tickets and filling seats, and requires new measurement instruments to monitor, manage, and improve impact. Currently available instruments are insufficient, and effective monitoring is crucial to larger future projects that theaters are currently planning to systematically broaden impacts of performances on their communities.The specific goal of this project is to empower theaters to monitor and improve impact by developing a brief experience impact questionnaire, taking existing data from student projects conducted at the Chassé Theater about performing arts experiences on one hand, and experience impact theory innovations on the other, as starting points. We will develop potential items to measure and benchmark against established measures of valued societal outcomes, such as subjective well-being and quality of life. These will be measured in questionnaires developed with project partners Chassé Theater and Parkstad Limburg Theaters and administered before and after performances across a wide range of genres. The resulting data will enable comparison of new questionnaire items with benchmarked measures of valued societal outcomes. The final product of the project will be a brief impact questionnaire, which within several brief self-report instruments and just a few minutes can effectively be used to quantify the impact of a performing arts experience. A workshop and practice-oriented article will make this questionnaire implementable, thereby mobilizing the key enabling methodology of monitoring and impact measurement in the performing arts sector.Societal issueThe specific goal of this project is to empower theaters to monitor and improve impact by developing a brief experience impact questionnaire, taking existing data about performing arts experiences on one hand, and experience impact theory innovations on the other, as starting points. Benefit to societyWe will develop potential items to measure and benchmark against established measures of valued societal outcomes, such as subjective well-being and quality of life. Collaborative partnersChassé Theater N.V., Parkstad Limburg Theaters N.V.