The paper draws a comprehensive overview of relevant.•The paper critically analyzes the state of the art, indicating directions for future research. The paper discusses adoption of Serious Games (SGs) for supporting development of an entrepreneurial mindset in university students of technical and scientific universities. The paper relies on the authors experience in the eSG project, which aims at introducing students, mainly through practice, to basic concepts of entrepreneurship and company management. In the framework of the project, courses have been designed and carried out in three different countries: Italy, Spain and the Netherlands.The paper discusses the main requirements for the courses and presents a table template, based on state of the art models for entrepreneurship education, that we have used for the scouting of the most suited SGs and defining the most appropriate mix for their use in the courses, keeping into account targeted competences and skills, usability and pedagogical effectiveness.Using the template, the paper draws a comprehensive overview of relevant SGs available on the market and identifies, through an expert analysis, key benefits and issues concerning their adoption in teaching entrepreneurship for the target students. Finally, the paper critically analyzes the state of the art, indicating directions for future research that should lead to development of more effective SGs for entrepreneurship education.
The paper draws a comprehensive overview of relevant.•The paper critically analyzes the state of the art, indicating directions for future research. The paper discusses adoption of Serious Games (SGs) for supporting development of an entrepreneurial mindset in university students of technical and scientific universities. The paper relies on the authors experience in the eSG project, which aims at introducing students, mainly through practice, to basic concepts of entrepreneurship and company management. In the framework of the project, courses have been designed and carried out in three different countries: Italy, Spain and the Netherlands.The paper discusses the main requirements for the courses and presents a table template, based on state of the art models for entrepreneurship education, that we have used for the scouting of the most suited SGs and defining the most appropriate mix for their use in the courses, keeping into account targeted competences and skills, usability and pedagogical effectiveness.Using the template, the paper draws a comprehensive overview of relevant SGs available on the market and identifies, through an expert analysis, key benefits and issues concerning their adoption in teaching entrepreneurship for the target students. Finally, the paper critically analyzes the state of the art, indicating directions for future research that should lead to development of more effective SGs for entrepreneurship education.
Honours studenten hebben behoefte aan een autonomie-ondersteunende doceerstijl (Núñez, Fernández, León, & Grijalvo, 2014). In het huidige onderzoek onder docenten (N = 54) van zes hogescholen is van persoonlijke (intrinsieke motivatie, overtuiging met betrekking tot ontwikkelbaarheid van intelligentie en ervaren druk) en organisatorische kenmerken (type instelling) nagegaan of zij samenhangen met het bieden van een autonomie-ondersteunende doceerstijl in extracurriculaire excellentieprogramma’s. Docenten scoren hoog op de autonomie-ondersteunende doceerstijl. Correlationele analyse laat zien dat docenten die meer overtuigd zijn dat intelligentie niet ontwikkelbaar is (mindset theorie van Dweck), meer structuur bieden. Docenten die meer druk ervaren bieden minder autonomie én minder structuur. Organisatorische kenmerken van hogescholen lijken niet direct van invloed te zijn op autonomie-ondersteuning. Onderwijs Research Dagen. Leiden. (2015, June).
The transition towards an economy of wellbeing is complex, systemic, dynamic and uncertain. Individuals and organizations struggle to connect with and embrace their changing context. They need to create a mindset for the emergence of a culture of economic well-being. This requires a paradigm shift in the way reality is constructed. This emergence begins with the mindset of each individual, starting bottom-up. A mindset of economic well-being is built using agency, freedom, and responsibility to understand personal values, the multi-identity self, the mental models, and the individual context. A culture is created by waving individual mindsets together and allowing shared values, and new stories for their joint context to emerge. It is from this place of connection with the self and the other, that individuals' intrinsic motivation to act is found to engage in the transitions towards an economy of well-being. This project explores this theoretical framework further. Businesses play a key role in the transition toward an economy of well-being; they are instrumental in generating multiple types of value and redefining growth. They are key in the creation of the resilient world needed to respond to the complex and uncertain of our era. Varta-Valorisatielab, De-Kleine-Aarde, and Het Groene Brein are frontrunner organizations that understand their impact and influence. They are making bold strategic choices to lead their organizations towards an economy of well-being. Unfortunately, they often experience resistance from stakeholders. To address this resistance, the consortium in the proposal seeks to answer the research question: How can individuals who connect with their multi-identity-self, (via personal values, mental models, and personal context) develop a mindset of well-being that enables them to better connect with their stakeholders (the other) and together address the transitional needs of their collective context for the emergence of a culture of the economy of wellbeing?
Om tegemoet te komen aan de eisen die gesteld worden aan werknemers in de huidig snel veranderende samenleving heeft de NHL Stenden Hogeschool gekozen voor een nieuw onderwijsconcept, namelijk Design Based Education (DBE). DBE is gebaseerd op het gedachtegoed van Design Thinking en stimuleert iteratieve en creatieve denkprocessen. DBE is een student-georiënteerde leeromgeving, gebaseerd op praktijk-, dialoog-, en vraaggestuurde onderwijsprincipes en op zelfsturend, constructief, contextueel en samenwerkend leren. Studenten construeren gezamenlijk kennis en ontwikkelen een prototype voor een praktijkvraagstuk. Student-georiënteerde leeromgevingen vragen andere begeleidingsstrategieën van docenten dan zij gewend zijn. Van docenten wordt verwacht dat zij studenten activeren gezamenlijk kennis te construeren en dat zij nauw samenwerken met werkveldprofessionals. Eerder onderzoek toont aan dat docenten, zelfs in een student-georiënteerde leeromgeving, geneigd zijn terug te vallen op conventionele strategieën. De overstap naar een ander onderwijsconcept gaat dus blijkbaar niet vanzelf. Collectief leren stimuleert docenten de dialoog aan te gaan met andere docenten en werkveldprofessionals met als doel gezamenlijk te experimenteren en collectief te handelen. De centrale vraag van het postdoc-onderzoek is het ontwerpen en ontwikkelen van (karakteristieken van) interventies die collectief leren van docenten en werkveldprofessionals stimuleren. Het doel van het postdoconderzoek is om de overstap naar DBE zo probleemloos mogelijk te laten verlopen door docenten te ondersteunen DBE leeromgevingen te ontwikkelen in samenwerking met werkveldprofessionals en DBE te integreren in hun docentactiviteiten. De onderzoeksmethode is Educational Design Research en bestaat uit vier fasen: preliminair onderzoek, ontwikkelen van prototypes, evaluatie en bijdrage aan de praktijk. Het onderzoek is verbonden aan het lectoraat Sustainable Educational Concepts in Higher Education en wordt hiërarchisch en inhoudelijk aangestuurd door de lector. Docenten, experts, werkveldprofessionals en studenten worden betrokken bij het onderzoek. Dit onderzoek kan zowel binnen als buiten de hogeschool een bijdrage leveren omdat steeds meer hogescholen kiezen voor een ander onderwijsconcept.
The European creative visual industry is undergoing rapid technological development, demanding solid initiatives to maintain a competitive position in the marketplace. AVENUE, a pan-European network of Centres of Vocational Excellence, addresses this need through a collaboration of five independent significant ecosystems, each with a smart specialisation. AVENUE will conduct qualified industry-relevant research to assess, analyse, and conclude on the immediate need for professional training and educational development. The primary objective of AVENUE is to present opportunities for immediate professional and vocational training, while innovating teaching and learning methods in formal education, to empower students and professionals in content creation, entrepreneurship, and innovation, while supporting sustainability and healthy working environments. AVENUE will result in a systematised upgrade of workforce to address the demand for new skills arising from rapid technological development. Additionally, it will transform the formal education within the five participating VETs, making them able to transition from traditional artistic education to delivering skills, mindsets and technological competencies demanded by a commercial market. AVENUE facilitates mobility, networking and introduces a wide range of training formats that enable effective training within and across the five ecosystems. A significant portion of the online training is Open Access, allowing professionals from across Europe to upgrade their skills in various processes and disciplines. The result of AVENUE will be a deep-rooted partnership between five strong ecosystems, collaborating to elevate the European industry. More than 2000 professionals, employees, students, and young talents will benefit from relevant and immediate upgrading of competencies and skills, ensuring that the five European ecosystems remain at the forefront of innovation and competitiveness in the creative visual industry.