Dienst van SURF
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In deze bijdrage wordt het gebruik van sociale media gekoppeld aan stakeholderengagement en stakeholderdialoog. De bijdrage start breed met de verantwoordelijkheden van organisaties. Dit wordt gekoppeld aan de digitale ontwikkelingen in de samenlevingen manieren om echt verbindingen te maken met de stakeholders door engagement en dialoog. In deze bijdrage wil de auteur de dialoog en engagement verder toelichten en toepassen op overheidsorganisaties zoals gemeenten. Er wordt ingegaan op de voordelen, maar ook op de gevaren van verregaande interactie op digitale media. Daarbij zullen de voorwaarden en risico’s voor digitale interactie worden geschetst. Dit is voor zoveel als mogelijk toegespitst op de overheidsorganisatie en dan nog specifieker de gemeentelijke organisatie.
In this article, we investigate the relation between customer loyalty and social media engagement. Two dimensions of customer loyalty are considered: affective and conative loyalty. We distinguish two forms of social media engagement: consuming of social media (passive engagement) and contribution to social media (active engagement). In a survey among 1,050 customers of a travel agency, the level of engagement of customers with the company’s social media activities is measured in relation to their degree of loyalty. Results show a partial positive relationship between social media engagement and customer loyalty: only consuming social media is directly related to affective loyalty.
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As part of my PhD research, I investigate the factors of student success and the influence of the use of social media by first year students in higher education. For this I use the insights provided by the highly influential and leading integration theory of Tinto and diminished the amount of variables by only using the best predictive ones. Hereby, avoiding the capitalization of chance and establishing a more easy to use model for teachers and management. Furthermore, I enriched the model with the use of social media, in particular Facebook, to better suit students’ contemporary society in the developed world. Principal component analysis on Facebook usage provided different integration/engagement components, which I coined peer-engagement and knowledge engagement. Both consisted of various purposes of Facebook use (information, education, social and leisure) and the use of different pages amongst students. To uncover if these latent variables play a significant role in student success or if Facebook is a multi-distracting platform, two models were compared using structural equation modeling with SPSS AMOS; one with and one without the peer-, and knowledge engagement variables. The fit of both models are compared using the normed fit index (NFI), the comparative fit index (CFI), the Tucker-Lewis Index (TLI) and the root mean square error of approximation (RMSEA). In addition, the direct influence and indirect influence of all variables are compared to provide a better insight into what kind of influence social media can have upon student success.
Mediabedrijven en -organisaties maken steeds meer gebruik van algoritmes om hun gebruikers gepersonaliseerde aanbevelingen aan te bieden voor artikelen, muziek, series, films en video’s. Dergelijke aanbevelingsalgoritmes maken gebruik van technieken uit kunstmatige intelligentie om te voorspellen in welke inhoud een gebruiker geïnteresseerd is, bijvoorbeeld op basis van wat de gebruiker eerder heeft bekeken of beluisterd of op basis van wat andere gebruikers hebben bekeken of beluisterd. Publieke omroepen, die programma’s maken voor kijkers en luisteraars, en de Nederlandse Publieke Omroep (NPO), die in Nederland zorgt voor de distributie en uitzending van die programma’s, zien potentie in deze technologie. De NPO maakt nog slechts beperkt gebruik van automatische aanbevelingen om inhoud aan kijkers en luisteraars aan te bieden, maar zij verkent samen met een aantal partners uit het publieke omroepbestel de mogelijkheden om de technologie breder in te zetten. Anders dan de meeste mediabedrijven wordt de NPO wordt bekostigd door overheidsbudget en heeft het als expliciete missie om het Nederlandse publiek te verbinden en te verrijken met programma’s die informeren, inspireren en amuseren. Dit stelt andere eisen aan een aanbevelingsalgoritme. Waar het doel van commerciële partijen veelal bestaat uit het optimaliseren van winst en/of engagement, beoogt de NPO aanbevelingen te bieden op transparante en inzichtelijke wijze, en staat pluriformiteit (diversiteit in perspectieven) in aanbevelingen centraal. Op dit moment speelt bij de NPO de vraag welke principes (pluriformiteit, personalisatie, etc.) leidend moeten zijn in aanbevelingen en hoe deze principes geoperationaliseerd kunnen worden. Het doel van dit project is daarom om, middels literatuuronderzoek, interviews met experts en gebruikers, en prototyping, een aantal principes te identificeren en operationaliseren die geschikt zijn voor aanbevelingsalgoritmes van publieke omroepen.
This project develops a European network for transdisciplinary innovation in artistic engagement as a catalyst for societal transformation, focusing on immersive art. It responds to the professionals in the field’s call for research into immersive art’s unique capacity to ‘move’ people through its multisensory, technosocial qualities towards collective change. The project brings together experts leading state-of-the-art research and practice in related fields with an aim to develop trajectories for artistic, methodological, and conceptual innovation for societal transformation. The nascent field of immersive art, including its potential impact on society, has been identified as a priority research area on all local-to-EU levels, but often suffers from the common (mis)perception as being technological spectacle prioritising entertainment values. Many practitioners create immersive art to enable novel forms of creative engagement to address societal issues and enact change, but have difficulty gaining recognition and support for this endeavour. A critical challenge is the lack of knowledge about how their predominantly sensuous and aesthetic experience actually lead to collective change, which remains unrecognised in the current systems of impact evaluation predicated on quantitative analysis. Recent psychological insights on awe as a profoundly transformative emotion signals a possibility to address this challenge, offering a new way to make sense of the transformational effect of directly interacting with such affective qualities of immersive art. In parallel, there is a renewed interest in the practice of cultural mediation, which brings together different stakeholders to facilitate negotiation towards collective change in diverse domains of civic life, often through creative engagements. Our project forms strategic grounds for transdisciplinary research at the intersection between these two developments. We bring together experts in immersive art, psychology, cultural mediation, digital humanities, and design across Europe to explore: How can awe-experiences be enacted in immersive art and be extended towards societal transformation?
First Virtual Reality Museum for Migrant Women: creating engagement and innovative participatory design approaches through Virtual Reality Spaces.“Imagine a place filled with important stories that are hard to tell. A place that embodies the collective experience of immigrant women during their temporary stay”. In this project the first museum around immigrant women in Virtual Reality is created and tested. Working with the only migration centre for women in Monterrey, Lamentos Escuchados, project members (professional developers, lecturers, and interior design, animation, media and humanity students) collaborate with immigrant women and the centre officials to understand the migrant women stories, their notion of space/home and the way they inhabit the centre. This VR museum helps to connect immigrant women with the community while exploring more flexible ways to educate architects and interior designers about alternative ways of doing architecture through participatory design approaches.Partners:University of Monterey (UDEM)Lamentos Escuchados