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Researchers of project management over the last 20 years have published multiple significant reviews that have served to map the landscape of project management, revealing its complexity and deepening our understanding. Contributing to this understanding is an ongoing challenge, and one dependent on the timely identification of topics that reveal truths and propel practice. This paper contributes to this understanding through a systematic review of more than 1100 journal articles published in the last 5 years on the theme of the ‘human factors’ of project management that reveals their multiplicity, distribution and focus. The article will conclude with directions for future research.
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The purpose of this literature study was to obtain an overview of previous civic literacy projects and their characteristics as primarily described in educational science literature. Eighteen academic articles on civic literacy projects in higher education were studied in detail and coded using the qualitative data analysis instrument, Atlas.ti. The codes and quotations compiled were then divided in various categories and represented in a two-axis model. The definitions of ‘civic literacy’ found in the literature varied from an interest in social issues and a critical attitude to a more activist attitude (axis number 1). The analysis of the literature showed that, especially in more recent years, more students than citizens have benefited from civic literacy projects in higher education (axis number 2). The visualization of the findings in the two-axis model helps to place civic literacy projects in a broader frame. The final authenticated version is available online at https://doi.org/10.1007/978-3-030-13472-3_9
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This paper aims to present a systematic literature review on state-of-the-art Educational Escape Rooms (EERs) with the use of digital technologies. More specifically, the focus of the study is to present the current developments and trends concerning Digital Educational Escape Rooms (DEERs) and investigate how they foster learning outcomes for online learners. Additionally, the present study provides insights into the design process of such technology enhanced EERs. This review is attributed to identifying and covering research gaps since the current literature has focused on the pedagogical aspects of Escape Rooms (ERs) in education, but no studies seem to have been conducted in regard to the pedagogical implications of Digital Escape Rooms (DERs) in educational environments. Based on the exhaustive literature review, an agenda for future research is promised and the implications for designing innovative ER approaches have been highlighted. The anatomy of the fundamental components of conducting systematic literature reviews was followed. The results of the review could be addressed to multidisciplinary teams related to education, game researchers, educational researchers, faculty members, scholars, instructors, and protagonists of educational systems to encourage them to thoroughly study the core elements of DEERs and how they can be applied in virtual educational contexts to facilitate students’ learning achievements.
The main objective is to write a scientific paper in a peer-reviewed Open Access journal on the results of our feasibility study on increasing physical activity in home dwelling adults with chronic stroke. We feel this is important as this article aims to close a gap in the existing literature on behavioral interventions in physical therapy practice. Though our main target audience are other researchers, we feel clinical practice and current education on patients with stroke will benefit as well.
Physical rehabilitation programs revolve around the repetitive execution of exercises since it has been proven to lead to better rehabilitation results. Although beginning the motor (re)learning process early is paramount to obtain good recovery outcomes, patients do not normally see/experience any short-term improvement, which has a toll on their motivation. Therefore, patients find it difficult to stay engaged in seemingly mundane exercises, not only in terms of adhering to the rehabilitation program, but also in terms of proper execution of the movements. One way in which this motivation problem has been tackled is to employ games in the rehabilitation process. These games are designed to reward patients for performing the exercises correctly or regularly. The rewards can take many forms, for instance providing an experience that is engaging (fun), one that is aesthetically pleasing (appealing visual and aural feedback), or one that employs gamification elements such as points, badges, or achievements. However, even though some of these serious game systems are designed together with physiotherapists and with the patients’ needs in mind, many of them end up not being used consistently during physical rehabilitation past the first few sessions (i.e. novelty effect). Thus, in this project, we aim to 1) Identify, by means of literature reviews, focus groups, and interviews with the involved stakeholders, why this is happening, 2) Develop a set of guidelines for the successful deployment of serious games for rehabilitation, and 3) Develop an initial implementation process and ideas for potential serious games. In a follow-up application, we intend to build on this knowledge and apply it in the design of a (set of) serious game for rehabilitation to be deployed at one of the partners centers and conduct a longitudinal evaluation to measure the success of the application of the deployment guidelines.
Ervaringsdeskundigheid in de zorg is sterk in opmars: hulpverleners die hun eigen persoonlijke ervaringen professioneel inzetten bij het herstel van hun cliënten. Onder andere beroeps-en gedragscodes en negatieve beeldvorming staan de optimale inzet hiervan in de weg. Dit promotieonderzoek wil de professionele inzet van ervaringsdeskundigheid in de geestelijke gezondheidszorg (GGZ) onderzoeken en verstevigen.Doel Dit promotieonderzoek heeft als doel om de professionele inzet van ervaringsdeskundigheid in de GGZ te onderzoeken en te verstevigen. Ervaringsdeskundigen hebben vaak creatieve oplossingen, zijn in staat om vanuit hun eigen ervaring aan te moedigen en kunnen helpen het stigma op psychische problemen te verminderen. Dit onderzoek gaat in op relationeel-ethische verschuivingen die plaatsvinden bij de implementatie van ervaringsdeskundigheid en de betekenis van die inkleuring. Het onderzoek wil een bijdrage te leveren aan zowel theorievorming, de waarde van ervaringsdeskundigheid en in het bijzonder een versteviging en verduurzaming daarvan binnen de (ggz) praktijk- en beroepsinnovatie. Een ander doel van het onderzoek is om de opleidingen Social Work te verrijken met nieuwe kennis over ervaringsdeskundigheid. Resultaten Dit onderzoek is een vervolg op eerder onderzoek, waarin we de ervaringsdeskundigheid onder zorgprofessionals onderzochten. Daaruit kwam een aantal interessante inzichten. 45% van de ondervraagde zorgprofessionals bleek zelf ervaring te hebben met de ggz. Zij gaven aan die te willen inzetten in hun werk, maar wisten niet altijd hoe ze hun persoonlijke ervaringen konden combineren met hun professionele rol. Cliënten reageerden over het algemeen goed op hulpverleners die hun eigen ervaring meenamen in de zorg. Maar in de organisaties is nog veel onwetendheid over deze nieuwe rol, met name onder regiebehandelaren (psychiaters en psychologen). In mei '22 vond het jaarlijkse congres plaats van de Nederlandse Vereniging voor Psychiatrie. De poster over het gebruik van ervaringskennis in de rol van psychiater won een aanmoedigingsprijs. Use of experiential knowledge by mental health professionals and its contribution to recovery: literature review Professionals harnessing experiential knowledge in Dutch mental health settings Lees meer over onze tussentijdse bevindingen in het artikel Ervaringskennis professionals draagt bij aan betere geestelijke gezondheidszorg Posterpresentatie ‘Resultaten voorstudie ervaringskennis onder zorgprofessionals’. Luister onderstaande aflevering uit de podcastserie Lessen uit #HUonderzoek met Simona Karbouniaris (ook te vinden via je favoriete podcastapp). Looptijd 01 maart 2019 - 01 maart 2023 Aanpak Hoewel veel zorgorganisaties moeten wennen aan het idee dat ook reeds werkende zorgprofessionals ervaringsdeskundig kunnen zijn en zich als zodanig profileren, is een groeiend aantal professionals met ervaringsdeskundigheid aan het werk. Deze zorgprofessionals hebben behoefte aan verdere validering van hun nieuwe rol, kennis en praktische handvatten teneinde hun ervaringsdeskundigheid adequaat te kunnen benutten. Dit wetenschappelijk onderzoek bestaat uit een literatuurstudie en een praktijkdeel. Er vindt kwalitatief participatief onderzoek plaats op drie niveaus in de organisatie: onder professionals met ervaringskennis en hun collega's; bij cliënten; bij de 3 participerende organisaties.