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Companies are organised to fulfil two distinctive functions: efficient and resilient exploitation of current business and parallel exploration of new possibilities. For the latter, companies require strong organisational infrastructure such as team compositions and functional structures to ensure exploration remains effective. This paper explores the potential for designing organisational infrastructure to be part of fourth order subject matter. In particular, it explores how organisational infrastructure could be designed in the context of an exploratory unit, operating in a large heritage airline. This paper leverages insights from a long-term action research project and finds that building trust and shared frames are crucial to designing infrastructure that affords the greater explorative agenda of an organisation. https://doi.org/10.33114/adim.2019.07.227 LinkedIn: https://www.linkedin.com/in/christine-de-lille-8039372/
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This investigation explores relations between 1) a theory of human cognition, called Embodied Cognition, 2) the design of interactive systems and 3) the practice of ‘creative group meetings’ (of which the so-called ‘brainstorm’ is perhaps the best-known example). The investigation is one of Research-through-Design (Overbeeke et al., 2006). This means that, together with students and external stakeholders, I designed two interactive prototypes. Both systems contain a ‘mix’ of both physical and digital forms. Both are designed to be tools in creative meeting sessions, or brainstorms. The tools are meant to form a natural, element in the physical meeting space. The function of these devices is to support the formation of shared insight: that is, the tools should support the process by which participants together, during the activity, get a better grip on the design challenge that they are faced with. Over a series of iterations I reflected on the design process and outcome, and investigated how users interacted with the prototypes.
Academic design research often fails to contribute to design practice. This dissertation explores how design research collaborations can provide knowledge that design professionals will use in practice. The research shows that design professionals are not addressed as an important audience between the many audiences of collaborative research projects. The research provides insight in the learning process by design professionals in design research collaborations and it identifies opportunities for even more learning. It shows that design professionals can learn about more than designing, but also about application domains or project organization.
Currently, many novel innovative materials and manufacturing methods are developed in order to help businesses for improving their performance, developing new products, and also implement more sustainability into their current processes. For this purpose, additive manufacturing (AM) technology has been very successful in the fabrication of complex shape products, that cannot be manufactured by conventional approaches, and also using novel high-performance materials with more sustainable aspects. The application of bioplastics and biopolymers is growing fast in the 3D printing industry. Since they are good alternatives to petrochemical products that have negative impacts on environments, therefore, many research studies have been exploring and developing new biopolymers and 3D printing techniques for the fabrication of fully biobased products. In particular, 3D printing of smart biopolymers has attracted much attention due to the specific functionalities of the fabricated products. They have a unique ability to recover their original shape from a significant plastic deformation when a particular stimulus, like temperature, is applied. Therefore, the application of smart biopolymers in the 3D printing process gives an additional dimension (time) to this technology, called four-dimensional (4D) printing, and it highlights the promise for further development of 4D printing in the design and fabrication of smart structures and products. This performance in combination with specific complex designs, such as sandwich structures, allows the production of for example impact-resistant, stress-absorber panels, lightweight products for sporting goods, automotive, or many other applications. In this study, an experimental approach will be applied to fabricate a suitable biopolymer with a shape memory behavior and also investigate the impact of design and operational parameters on the functionality of 4D printed sandwich structures, especially, stress absorption rate and shape recovery behavior.
Sociale isolatie wordt gerelateerd aan sterfterisico’s van roken, overgewicht en te hoge bloeddruk en zorgt voor een verhoogde kans op institutionalisering. Door de dubbele vergrijzing en maatschappelijke ontwikkelingen groeit de groep zelfstandig wonende senioren én de druk op de ouderenzorg in Nederland snel. Deze groep senioren heeft, naast een grote kans op één of meerdere chronische aandoeningen, grotere kans op eenzaamheid en sociale isolatie. De huidige coronapandemie vergroot deze sociale kwetsbaarheid. Echter, juist voor deze groep is een informeel netwerk en nabijheid van contacten cruciaal om langer zelfstandig thuis te kunnen wonen. Een lichte vorm van ‘gemeenschap’ en sociale interactie in de buurt is een voorwaarde voor het ontstaan van informele netwerken. Een semipublieke ruimte in de vorm van een dynamische ‘fourth place’, kan deze sociale interactie tussen buurtbewoners, waaronder kwetsbare ouderen, stimuleren en faciliteren. In ‘The Art of Connection’ fungeert de buitenruimte rond CPO Cohousing, gericht op meergeneratiewonen in de vergrijzende wijk Coehoorn te Arnhem, als ‘living lab’. Aansluitend bij de waarden van deze slimme, creatieve wijk, staat de volgende onderzoeksvraag staat centraal: Op welke manier kan een interactieve buitenruimte bijdragen aan het bevorderen van sociale interactie tussen bewoners, waaronder kwetsbare ouderen, in de wijk Coehoorn? In co-creatie met gebruikers en stakeholders wordt, in een iteratief proces, een prototype van een interactieve buitenruimte ontwikkeld. Deze wordt in een pilot geëvalueerd met behulp van big data, gecombineerd met observaties, interviews en expertmeetings. De beoogde resultaten leveren een bijdrage aan extramuralisering van kwetsbare ouderen door het bevorderen van sociale interactie tussen bewoners, en daarmee het versterken van een informele (zorg)netwerken. Door actieve betrokkenheid van buurtbewoners en andere (lokale) stakeholders, gedurende het hele proces, wordt een learning community gevormd, hetgeen de kans op een geslaagde interventie vergroot.