Dienst van SURF
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Significant factors in the success or failure of energy transition arise from the spatial potential of places and their communities. Scenario planning appears to be an appropriate design instrument to enable architects to unveil, conceptualise, imagine, test and communicate this potential to stakeholders. This paper critically refelcts on the scenario as an architectural design instrument. Inscribed with political intentions, scenario planning may be a far from neutral design instrument. Instead of triggering communities to explore local energy potential, a scenario may have a normative effect on a community's imagination. The paper aims to define guidelines for the deployment of scenarios in an open, participatory planning process. To mediate in a local participatory planning process, we argue, scenarios should be situational, dynamic and open-ended, allowing or even triggering communities to (re)define the issues relevant to a place during the ongoing process of energy-transition. How, when and where should scenarios be deployed in order to enable communities to understand and develop their local energy potential?
By use of a literature review and an environmental scan four plausible future scenarios will be created, based on the research question: How could the future of backpack tourism look like in 2030, and how could tourism businesses anticipate on the changing demand. The scenarios, which allow one to ‘think out of the box’, will eventually be translated into recommendations towards the tourism sector and therefore can create a future proof company strategy.
A group of Dutch teachers, as part of their Master’s programme, developed a game that allows teachers to break free from their day-to-day affairs and reflect on futures by designing scenarios about the future of their school. In this game-based approach the journey of scenario exploration is composed of seven steps: (1) choice of a theme and timeframe, (2) selection of key dilemmas on which two scenario axes will be based, (3) understanding the content and context of a “matrix” provided for the game, (4) setting up scenario groups, (5) developing four scenarios, (6) sharing scenarios, and (7) reflection on the scenarios.
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In de automotive sector vindt veel onderzoek en ontwikkeling plaats op het gebied van autonome voertuigtechnologie. Dit resulteert in rijke open source software oplossingen voor besturing van robotvoertuigen. HAN heeft met haar Streetdrone voertuig reeds goede praktijkervaring met dergelijke software. Deze oplossingen richten zich op een Operational Design Domain dat uitgaat van de publieke verkeersinfrastructuur met daarbij de weggebruikers rondom het robotvoertuig. In de sectoren agrifood en smart industry is een groeiende behoefte aan automatisering van mobiele machinerie, versterkt door de actuele coronacrisis. Veel functionaliteit van bovengenoemde automotive software is inzetbaar voor mobiele robotica in deze sectoren. De toepassingen zijn enerzijds minder veeleisend - denk aan de meer gestructureerde omgeving, lagere snelheden en minder of geen ‘overige weggebruikers’ – en anderzijds heel specifiek als het gaat over routeplanning en (indoor) lokalisatie. Vanwege dit specifiek karakter is de bestaande software niet direct inzetbaar in deze sectoren. Het MKB in deze sectoren ervaart daarom een grote uitdaging om dergelijke complexe autonome functionaliteit beschikbaar te maken, zonder dat men kan voorbouwen een open, sectorspecifieke softwareoplossing. In Automotion willen de aangesloten partners vanuit bestaande kennis en ervaring tot een eerste integratie en demonstratie komen van een beschikbare automotive open source softwarebibliotheek, aangepast en specifiek ingezet op rijdende robots voor agrifood en smart industry, met focus ‘pickup and delivery’ scenario’s. Hierbij worden de aanpassingen - nieuwe en herschreven ‘boeken’ in de ‘bibliotheek’ - weer in open source gepubliceerd ter versterking van het MKB en het onderwijs. Parallel hieraan willen de partners ontdekken welke praktijkvragen uit dit proces voortvloeien en welke onderliggende kennislacunes in de toekomst moeten worden ingevuld. Via open workshops met uitnodigingen in diverse netwerken worden vele partijen uitgenodigd om gezamenlijk aan de hand van de opgedane ervaringen van gedachten te wisselen over actuele kennisvragen en mogelijke gezamenlijke toekomstige beantwoording daarvan.
The livability of the cities and attractiveness of our environment can be improved by smarter choices for mobility products and travel modes. A change from current car-dependent lifestyles towards the use of healthier and less polluted transport modes, such as cycling, is needed. With awareness campaigns, cycling facilities and cycle infrastructure, the use of the bicycle will be stimulated. But which campaigns are effective? Can we stimulate cycling by adding cycling facilities along the cycle path? How can we design the best cycle infrastructure for a region? And what impact does good cycle infrastructure have on the increase of cycling?To find answers for these questions and come up with a future approach to stimulate bicycle use, BUas is participating in the InterReg V NWE-project CHIPS; Cycle Highways Innovation for smarter People transport and Spatial planning. Together with the city of Tilburg and other partners from The Netherlands, Belgium, Germany and United Kingdom we explore and demonstrate infrastructural improvements and tackle crucial elements related to engaging users and successful promotion of cycle highways. BUas is responsible for the monitoring and evaluation of the project. To measure the impact and effectiveness of cycle highway innovations we use Cyclespex and Cycleprint.With Cyclespex a virtual living lab is created which we will use to test several readability and wayfinding measures for cycle infrastructure. Cyclespex gives us the opportunity to test different scenario’s in virtual reality that will help us to make decisions about the final solution that will be realized on the cycle highway. Cycleprint will be used to develop a monitoring dashboard where municipalities of cities can easily monitor and evaluate the local bicycle use.
In recent years, disasters are increasing in numbers, location, intensity and impact; they have become more unpredictable due to climate change, raising questions about disaster preparedness and management. Attempts by government entities at limiting the impact of disasters are insufficient, awareness and action are urgently needed at the citizen level to create awareness, develop capacity, facilitate implementation of management plans and to coordinate local action at times of uncertainty. We need a cultural and behavioral change to create resilient citizens, communities, and environments. To develop and maintain new ways of thinking has to start by anticipating long-term bottom-up resilience and collaborations. We propose to develop a serious game on a physical tabletop that allows individuals and communities to work with a moderator and to simulate disasters and individual and collective action in their locality, to mimic real-world scenarios using game mechanics and to train trainers. Two companies–Stratsims, a company specialized in game development, and Society College, an organization that aims to strengthen society, combine their expertise as changemakers. They work with Professor Carola Hein (TU Delft), who has developed knowledge about questions of disaster and rebuilding worldwide and the conditions for meaningful and long-term disaster preparedness. The partners have already reached out to relevant communities in Amsterdam and the Netherlands, including UNUN, a network of Ukrainians in the Netherlands. Jaap de Goede, an experienced strategy simulation expert, will lead outreach activities in diverse communities to train trainers and moderate workshops. This game will be highly relevant for citizens to help grow awareness and capacity for preparing for and coping with disasters in a bottom-up fashion. The toolkit will be available for download and printing open access, and for purchase. The team will offer training and facilitate workshops working with local communities to initiate bottom-up change in policy making and planning.