The purpose of this study was to analyse knowledge management research trends to understand the development of the field using a combination of scientometric, bibliometric, and visualisation techniques, subsequently developing a normative framework of knowledge management from the results.282 articles between the years 2010–2015 were retrieved, analysed, and visualised to produce the state of knowledge management during the selected timeframe. The results of this study provide a visualisation of the current research trends to understand the development of the knowledge management discipline. There are signals that the literature about knowledge management is progressing towards academic maturity. This study is one of the first studies to combine bibliometric and scientometric methods to assess productivity along with visualisation, and subsequently provide a knowledge management framework drawing from the results of these methods.
MULTIFILE
The purpose of this study was to analyse knowledge management research trends to understand the development of the field using a combination of scientometric, bibliometric, and visualisation techniques, subsequently developing a normative framework of knowledge management from the results.282 articles between the years 2010–2015 were retrieved, analysed, and visualised to produce the state of knowledge management during the selected timeframe. The results of this study provide a visualisation of the current research trends to understand the development of the knowledge management discipline. There are signals that the literature about knowledge management is progressing towards academic maturity. This study is one of the first studies to combine bibliometric and scientometric methods to assess productivity along with visualisation, and subsequently provide a knowledge management framework drawing from the results of these methods.
MULTIFILE
Business rule models are widely applied, standalone and embedded in smart objects. They have become segregated from information technology and they are now a valuable asset in their own right. As more business rule models are becoming assets, business models to monetize these assets are designed. The goal of this work is to present a step towards business model classification for organizations for which its value position is characterized by business rule models. Based on a survey we propose a business model categorization that is aligned to different types of assets and business model archetypes. The results show five main categories of business models: The value adding business rule model, the ‘create me a business rule model’ business model, the KAAS business model, the bait and hook business model and the market place business model.
298 woorden: In the upcoming years the whole concept of mobility will radically change. Decentralization of energy generation, urbanization, digitalization of processes, electrification of vehicles and shared mobility are only some trends which have a strong influence on future mobility. Furthermore, due to the shift towards renewable energy production, the public and the private sector are required to develop new infrastructures, new policies as well as new business models. There are countless opportunities for innovative business models emerging. Companies in this field – such as charging solution provider, project management or consulting companies that are part of this project, Heliox and Over Morgen respectively – are challenged with countless possibilities and increasing complexity. How to overcome this problem? Academic research proposes a promising approach, namely the use of business model patterns for business model innovation. In short, these business model patterns are descriptions of proven practical solutions to common business model challenges. An example for a general pattern would be the business model pattern “Consumables”. It describes how to lock in a customer into an ecosystem by using a subsidized basic product and complement it with overpriced consumables. This pattern works really well and has been used by many companies (e.g. Senseo, HP, or Gillette). To support the business model innovation process of Heliox and Over Morgen as well as companies in the electric mobility space in general, we propose to systematically consolidate and develop business model patterns for the electric mobility sector and to create a database. Electric mobility patterns could not only foster creativity in the business model innovation process but also enhance collaboration in teams. By having a classified list of business model pattern for electric mobility, practitioners are equipped which a heuristic tool to create, extend and revise business models for the future.
GAMEHEARTS will seek to maximise the value of the European videogame industry ecosystems (hereafter, EVGIE) within a wider social context of the creative and cultural industries (hereafter, CCI). This will consider the importance of the EVGIE in contributing to economic growth, job creation, physical and mental wellbeing, and social and cultural cohesion, by particularly focusing on, how a stronger and closer working relationship between more the traditional and emergent cultural sectors, can work better to create more inclusive and socially responsible cultural experiences. The consortium will offer policy recommendations and roadmaps setting out how the EVGIE can and should develop, and where it could act as a driver for sustained innovation and economic growth. It will utilise an evidence-based approach that focuses not just on videogame development, but rather adopts a holistic ecosystem approach, utilising both established and more innovative methodologies, to consider the competitiveness and development of the EVGIE, and how videogame know-how and technologies could drive innovation in the wider CCI. In doing so, GAMEHEARTS will develop ‘ludic experiences’, to explore possibilities of more inclusive, engaging, and empowering cultural experiences. Working across seven work packages the universities of Salford (UK), Tampere (Finland), Vienna (Austria), Breda University of Applied Sciences (Netherlands), and Wroclaw University of Economics and Business (Poland) will work in parentship with Ubisoft (France) and other major videogame partners and associations (including the ISFE & EGDF) to explore current and future trends in the EVGIE.
Textielbedrijven moeten innoveren, instappen in een wereld die in toenemende mate beheerst wordt door Internet Of Things, Domotica en andere Smart producten. Textiel is een perfect platform voor deze connected omgeving: het is als interieur- en vloerbedekking een geaccepteerd onderdeel van onze leefomgeving en is qua structuur zeer geschikt voor integratie met elektrische componenten. Internationale bedrijven als Nike en Adidas pikken dit op, maar ook Google en Apple hebben recente patenten over in textiel geïntegreerde ICT. Nederlandse bedrijven willen hierop inspelen, maar hebben individueel niet de expertise om dit soort innovatieve producten te ontwikkelen. Tien textiel- en elektronicabedrijven, die de hele waardeketen omspannen, ontwikkelen met lectoren, docenten en studenten van Saxion en Fontys de route naar ‘embedded textile’. Doel is dat elektronische componenten direct en precies met deze textiele drager kunnen worden geïntegreerd, waardoor ze kunnen communiceren in en met de omgeving. Productiemethodes die ingezet gaan worden zijn Inkjet printen, 3D weven, technisch borduren, lamineren en Nano-coaten. Het resultaat: een innovatief meerlaags robuust textiel dat functionaliteiten mogelijk maakt als licht, warmte (energie-transitie) en sensing (gezondheid & veiligheid) in producten zoals fotovoltaïsche overkappingen, adaptieve zonwering, slimme vloerbedekking en beschermende kleding. Deze producten stellen bedrijven in staat om in te spelen op dit soort megatrends. Ons doel is minimaal drie demonstrators te ontwikkelen die de praktijktoepassing van embedded textile voor bedrijven inzichtelijk maken. Door de deelname van productiebedrijven uit de gehele voortbrengingsketen is voorzien in evenzoveel relevante business cases. Daarmee staat de nieuwe embedded textieltechnologie midden in de markt van the Internet of Things.